Encoding NTSC With Your Hands Tied

Generally, when trying to implement some protocol, you are constrained by your hardware and time. But for someone like [EMMIR], that’s not enough. For example, NTSC-CRT is a video signal encoding/decoding simulator with no hardware acceleration, floating point math, or third-party libraries. Just basic C.

While NTSC has officially gone dark in America, people still make their own ATTiny-powered transmitters. NTSC is a bit of a strange standard and is sometimes referred to as never-twice-the-same color, but it does produce a distinct look.

That look is what [EMMIR] was going for. It encodes a message in a ppm format into NTSC and then back in ppm with some configurable noise. It can do this in real-time as an effect in [EMMIR’s] engine or on a rendered image via a CLI. It looks incredible, and there’s something very satisfying. Since there it doesn’t include floating point, fixed point with a (20/12 or 21/11 ratio of integer to a fraction). There’s a video after the break showing off the effect. The code is pretty short and easy to read.



Encoding NTSC With Your Hands Tied
Source: Manila Flash Report

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